Dragging/Moving a QPushButton in PyQt
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00:00 Question
00:53 Accepted answer (Score 18)
02:31 Answer 2 (Score 2)
03:47 Thank you
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Full question
https://stackoverflow.com/questions/1221...
Answer 1 links:
http://doc.qt.nokia.com/4.7-snapshot/dnd...
http://qt-project.org/doc/qt-5.0/qdrag.h...
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Tags
#python #pyqt #pyqt4
#avk47
ACCEPTED ANSWER
Score 19
Here is an example of a moveable button that still supports the normal click signal properly:
from PyQt4 import QtCore, QtGui
class DragButton(QtGui.QPushButton):
    def mousePressEvent(self, event):
        self.__mousePressPos = None
        self.__mouseMovePos = None
        if event.button() == QtCore.Qt.LeftButton:
            self.__mousePressPos = event.globalPos()
            self.__mouseMovePos = event.globalPos()
        super(DragButton, self).mousePressEvent(event)
    def mouseMoveEvent(self, event):
        if event.buttons() == QtCore.Qt.LeftButton:
            # adjust offset from clicked point to origin of widget
            currPos = self.mapToGlobal(self.pos())
            globalPos = event.globalPos()
            diff = globalPos - self.__mouseMovePos
            newPos = self.mapFromGlobal(currPos + diff)
            self.move(newPos)
            self.__mouseMovePos = globalPos
        super(DragButton, self).mouseMoveEvent(event)
    def mouseReleaseEvent(self, event):
        if self.__mousePressPos is not None:
            moved = event.globalPos() - self.__mousePressPos 
            if moved.manhattanLength() > 3:
                event.ignore()
                return
        super(DragButton, self).mouseReleaseEvent(event)
def clicked():
    print "click as normal!"
if __name__ == "__main__":
    app = QtGui.QApplication([])
    w = QtGui.QWidget()
    w.resize(800,600)
    button = DragButton("Drag", w)
    button.clicked.connect(clicked)
    w.show()
    app.exec_()
In the mousePressEvent I record both the initial start position, and a position that will get updated throughout the drag.
In the mouseMoveEvent, I get the proper offset of the widget from where it was clicked to where the actual origin is, so that the move is accurate. 
In the mouseReleaseEvent, I check to see if the overall move was greater than at least a tiny amount. If it was, then it was a drag and we ignore the normal event to not produce a "clicked" signal. Otherwise, we allow the normal event handler to produce the click.
ANSWER 2
Score 2
It depends on what you are trying to do. If you are trying to do actual "Drag & Drop", you're going about it wrong. What you are doing is just moving the button around in its X,Y coordinate space within its parent. Its never actually invoking any Drag/Drop events, those are entirely different.
You should read through the drag & drop documentation here:
http://doc.qt.nokia.com/4.7-snapshot/dnd.html
http://qt-project.org/doc/qt-5.0/qdrag.html
Instead of moving the button within the mousePressEvent, you'll need to create a new QDrag object and execute it. You can make it look like your button by taking a snapshot of your button using the QPixmap::grabWidget method and assign it to the QDrag instance using the QDrag::setPixmap method.
Event if all you are trying to do is move the widget around in the parent space, I would recommend using this framework and just accepting the drop event for your the button. Then you don't trigger a bunch of unnecessary redraws.